This depiction of the Russians as still being the bad guys even though they were helping the West out, while based on some degree of fact, is dealt with poorly and the moralising sits at total odds with the way the game actually feels to play. Isakovich is played as the innocent man, doing his duty and regretting it afterwards, while his commanding officer almost takes pleasure in recounting the stories. Soldiers freeze to death if away from fires or shelter for too long, they get bogged down in deep snow and rivers freeze over, providing the ability to send the enemy to a watery grave if you smash the ice while they’re crossing.ĭuring these conversations it’s revealed just how barbarous and callous the Russians were to their troops, with soldiers shot for retreating (Order 227), new recruits treated like literal cannon fodder and whole units left behind to die. The result is that the chief new game mechanic is dealing with the cold. The new game is again set during World War II, but this time the conflict has moved from the Western to the Eastern front, where things are a little chillier. This tight focus on small-scale battles hasn’t changed much in Company of Heroes 2 but several other things have. The balance is always a delicate one between venturing out to capture resource points and defending what you’ve already got, and getting that balance right is what makes the core gameplay of the franchise so much fun. Resources are gained by controlling sectors on the map, which you have to claim by positioning troops at them for some time. You can build small bases but the cost of buildings and vehicles is high, with bigger units putting a large drain on your fuel, munitions and manpower – the three resources in Company of Heroes. For those unfamiliar, the Company of Heroes series puts the player in control of relatively small squads of soldiers and mobile armaments to create a focus on small-scale tactical warfare.
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